[object Object]Generated videos often lose geometric consistency under camera motion: structures warp under viewpoint change, parallax becomes inconsistent, and smooth camera movement may collapse into shot-like transitions. We argue that this failure is largely a data problem. In web-scale video corpora, most visible motion comes from dynamic objects captured by static or weakly moving cameras, leaving only sparse supervision for viewpoint-induced appearance changes. To address this, we propose Video Geometry Corrector (VGC), a post-hoc video-to-video model trained on synthetic paired supervision. Starting from real videos with diverse camera motion and pose annotations, we construct VG-Pairs with a synthetic paired-supervision data generation pipeline. Each video clip is treated as a geometry-consistent target and paired with a distorted counterpart synthesized by a pretrained image-to-video inpainti
2d ago·Weijie Lyu, Tiancheng Shen, Jason Li et al.·PDF↗ [object Object]Pixel-space diffusion models have recently re-emerged as a compelling alternative to latent diffusion, avoiding the lossy latent bottleneck and separately trained autoencoder. JiT shows that a vanilla diffusion transformer can generate directly in pixel space by replacing the commonly used velocity prediction ($\boldsymbol{u}$-prediction) with clean image prediction ($\boldsymbol{x_0}$-prediction). In this work, we revisit this choice and introduce MFlow, an adaptive parameterization that learns to interpolate between $\boldsymbol{x_0}$- and $\boldsymbol{u}$-prediction across principal directions of the data, learned end-to-end with diffusion training. We find that the preferred parameterization varies systematically with the data representation and model capacity -- notably, increasing model capacity shifts preference toward velocity prediction. We evaluate MFlow across ImageNet, UCF-10
2d ago·Soumik Mukhopadhyay, Long Mai, Abhinav Shrivastava et al.·PDF↗ [object Object]Pretrained VLMs bring rich world knowledge and semantic priors to object-goal navigation, and fine-tuning a VLM into a navigation policy has become a common recipe. Despite this progress, success rates remain low, and it is unclear which capability these fine-tuned policies lack. Our diagnosis identifies goal grounding as the dominant failure. These policies explore well, yet often fail to notice that the goal is already in view or to estimate how far away it is. To address this failure, we ground the goal explicitly. Explicit grounding substantially improves success and reaches state-of-the-art results on six benchmarks across three scene collections. We also correct annotation defects in these benchmarks, so that future methods are evaluated more faithfully. Our analysis on the clean benchmarks shows that, with ground-truth grounding, our policy nearly matches the expert that generated
2d ago·Xinhao Liu, Yunsheng Tian, Yuheng Qiu et al.·PDF↗ [object Object]Video world models that generate and explore environments at scale need a persistent 3D memory of what they have produced. Plane primitives offer a natural candidate: a compact set of oriented planes captures the dominant structural elements (e.g., walls, floors, facades) of indoor and outdoor scenes, while requiring only 7 parameters per primitive. We present PPMem, a video world model that adopts plane primitives as its persistent 3D memory. PPMem augments a video diffusion transformer with a planar prediction head and a Depth Token Fusion (DTF) module: each autoregressive chunk jointly produces RGB video and planar geometry, which merges into a persistent plane memory that conditions subsequent chunks via rendered depth. The resulting memory is three orders of magnitude more compact than per-pixel point clouds (~100K primitives, 5MB for a full scene), geometrically explicit (metric de
2d ago·Yuze He, Bin Tan, Zelin Gao et al.·PDF↗ [object Object]Central line-associated bloodstream infections (CLABSIs) remain a major source of preventable morbidity and mortality in healthcare settings. Proper execution of the central line dressing change (CLDC) procedure is essential for infection prevention, yet current approaches to competency assessment rely primarily on manual ob- servation by clinical educators, making evaluation time-intensive, difficult to scale, and limited in consistency and granularity. These challenges highlight the need for AI-assisted skill evaluation methods that can support more objective, reproducible, and scalable assessment of clinical performance. However, progress in this area has been constrained by the lack of broad-scale, clinically grounded datasets for developing and evaluating such methods. In this work, we present the collection process of a large-scale video dataset for CLDC skill evaluation, comprisin
2d ago·Ummey Tanin, Shannan K. Hamlin, Hsin-Mei Chen et al.·PDF↗